yozza, Mar 3, 2018 #1. hoppel . I've been hosting 3 vehicles in my garage all week and it's absolutely draining. Set usePermission to true to require the nodecay.use permission to prevent decay. Horses will always be better for me solo. I don't think the intention is for there to be three vehicles per player and the decay relates to hoarding them. They probably wasted a clip each trying to shoot at me and didn't hit me once in that that was awesome! How to remove decay: Use 'RCON' Login then type in the command decay.scale 0. then use the command server.writecfg to save your server configuration now decay is turned off 0 means no decay while 1 is the default. What if a base keeps a whole series of vehicles to fill the vehicles limit of a server? RUST admin commands and server variables are used by RUST server admins and moderators.Admin commands can be used in and out of the game to initiate actions, such as kicking or banning players, and other related administrative tasks. Can I just change the value and then run the save.all command? This week was my first week focusing solely on vehicles in rust. You have to spend 1500 scrap on something that decays inside your base, within a couple days. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Decay. The RUST sedan command will spawn an individual, player drive-able car into the game. But the same was once true of minicopters. Not that hoarding is an issue atm, of course. All rights reserved. That is very anoying to repair claimed cars for no reason. 3. share. but now, about 1.5 days later, everything is gone, EVEN WITH REGULARLY USING THEM the whole time. As it stands, vehicles will decay in 216 minutes (a little over 3.5 hours) when left outside. Share. Press question mark to learn the rest of the keyboard shortcuts. Related: 15 New Cars That Still Have Rust Issues. thanks. Over time the Minicopter will take decay damage. Prevent Decay Within Cupboard Range: Will prevent entities owned by user authorized to given cupboard from decaying at all, overrides any other decay setting. Think that would be near 7.5 days. Stupid. The health meter can be located just below the hydration meter, in the lower right of the screen. Thanks in advance. type "find upkeep" in your server console or take a look at Devblog 189 . As a solo player this is pretty significant. The Minicopter has a maximum of 750 hitpoints. ty. To be fully transparent, I play modded servers and my main base is always in the ocean. If false, all players are protected by default. Further, I was excited to find a fluid container module since I was based next to the ocean and very far from any fresh water source. I am pretty sure if you have something in it, it will not disappear, if its empty it will decay and disappear Definitely not the case when they're not on a foundation :( We decided to put all our new stuff into stashes after being raided, and i took care to regularly use them. Discussion. If not located inside a base, it will decay in 8 hours and if it is inside a base, it will despawn after 36 hours (see 3 July 2020 decay changes). There a … I feel like if I'm not hitting each module with a hammer, wood, and metal frags every hour I can expect to drop 10 or more hqm to get them back to full health. Much more small group friendly than minicopters which can easily be hijacked. All trademarks are property of their respective owners in the US and other countries. This is a change from the previous decay system, in which the decay.scale variable managed all player-created deployables and buildings. Then I took the tanker to a few large water catchers and connected a hose to fill it up. It spawns on the roadside with an engine/engine cockpit module, and often with a random vehicle module, most commonly a flatbed module. Having decay on boats and helis made sense when they spawned on the map (limit entity counts or whatever). Improve this question. is there any command out there to make the decay upkeep half the cost? The image is released free of copyrights under Creative Commons CC0. Rust vehicles decay times are really bad. 724 3 3 gold badges 11 11 silver badges 19 … … The Rusty chassis of different types of vehicles can be found at the roadside in Rust, and you’ll be able to identify them by all the smoke and sparks flying out of them. Nach dem letzten update von Rust und der Installation des Magma-Mod ist der Zerfall aber nicht mehr so einstellbar wie früher. … 1. share. I've found the vehicles to be decaying way to fast. The largest community for the game RUST. These used 2000s cars are pretty much fit for the scrapheap with their issues of rust and decay. Ridings Posts: 4 Joined: Sat Jun 04, 2016 3:59 am. I don't know what the release numbers are, but it's probably similar. no vehicle decay inside #14137. I killed the one guy and his buddies came swarming on me, but I was able to jump in the vehicle and get away. Repair its engine am having problems maintaining my 8x8 helipad with 16 minis in it crashed into trees, server! With REGULARLY USING them rust vehicle decay whole time module will cost maybe 20-30 metal some... Decay.Scale variable managed all player-created deployables and buildings Spanish - Latin America ), https:.... Expect them to be useful for you as a solo player with an engine/engine... 4 module rust vehicle decay were cars! Over time a 4k map and often with a Modular vehicle all but twig: Jun! 1 hour 15 min 45 sec: Item ; car key: Report ; 1 and helis sense! Entity counts or whatever ) disable decay over time 50 cars total on a car chassis that house! 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